Log 0
I struggle to call this the init post or Dev log 0 since there's already a few weeks gone into this rework of the /r/roguelikedev yet another roguelike tutorials.
I've take the Python version of the tutorials and reworked them into c++. This is to serve two purposes. 1. Start making games again. 2. Re learn CPP. Essentially it's totally different to the language I learned in Uni so I'm *almost* learning a new language again.
You can follow along on GitHub. The commits start after about week 4 and they're not grouped at all. If any one wants I can rework this whole thing an produce a 'tutorial' from it. Otherwise my plan for this version of the repoistory is to turn it into a template and use it as a basis to build roguelikes from. To start from scratch once is fine to learn the basics of the library but I feel like there's a ton of stuff in here that's more or less boiler plate as a starting point, I don't want to rebuild that every time from scratch.
This week
- Made it to week 8 of the Python tutorials.
- Dedicated input classes for Menus and In Game modes.
- First pass at the health bar UI.
- Enemies, attacking, and death.
Next week
- Finish adding UIs and work the game modes into something similar to Unity Scenes.
- Finish week 8: items & inventory.
Get Yet Another Roguelike tutorial with C++ and Libtcod
Yet Another Roguelike tutorial with C++ and Libtcod
Status | Prototype |
Category | Other |
Author | daniebker |
Tags | cpp, Game engine, libtcod, Roguelike, roguelikedev |
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