Log 0



I struggle to call this the init post or Dev log 0 since there's already a few weeks gone into this rework of the /r/roguelikedev yet another roguelike tutorials. 

I've take the Python version of the tutorials and reworked them into c++. This is to serve two purposes. 1. Start making games again. 2. Re learn CPP. Essentially it's totally different to the language I learned in Uni so I'm *almost* learning a new language again. 

You can follow along on GitHub. The commits start after about week 4 and they're not grouped at all. If any one wants I can rework this whole thing an produce a 'tutorial' from it. Otherwise my plan for this version of the repoistory is to turn it into a template and use it as a basis to build roguelikes from. To start from scratch once is fine to learn the basics of the library but I feel like there's a ton of stuff in here that's more or less boiler plate as a starting point, I don't want to rebuild that every time from scratch. 

 This week

  • Made it to week 8 of the Python tutorials. 
  • Dedicated input classes for Menus and In Game modes.
  • First pass at the health bar UI. 
  • Enemies, attacking, and death.

Next week

  • Finish adding UIs and work the game modes into something similar to Unity Scenes. 
  • Finish week 8: items & inventory.

Get Yet Another Roguelike tutorial with C++ and Libtcod

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