Log 9
──────────────┤ View On GitHub ├──────────────
Change log
- 1. DONE Dungeon Levels
- 2. DONE Fixed a bug with saving in emscripten builds
- 3. DONE fix bug with spell targeting
- 4. DONE fix bug when loading into a dungeon level
1. DONE Dungeon Levels
Added dungeon levels. Each level generates a unique seed that allows the player to descend further into the level. By using a combination of the seed and the level I should be able to regenerate previous and next floors flawlessly each time.
Added the dungeon level to the UI to indicate which level players are on.
2. DONE Fixed a bug with saving in emscripten builds
Turns out only building with a specific linux instances works.
3. DONE fix bug with spell targeting
Fixed a bug where spell targeting was no longer working.
4. DONE fix bug when loading into a dungeon level
Fixed a bug where loading a saved game and then descending stairs of a dungeon was throwing null reference exception.
Files
libtcod-vcpkg-template-cb404ad-windows.x64.zip 1.1 MB
Dec 02, 2023
libtcod-vcpkg-template-cb404ad-macos.x64.tar.gz 1.2 MB
Dec 02, 2023
libtcod-vcpkg-template-cb404ad-linux.x64.tar.gz 1.3 MB
Dec 02, 2023
Get Yet Another Roguelike tutorial with C++ and Libtcod
Yet Another Roguelike tutorial with C++ and Libtcod
Status | Prototype |
Category | Other |
Author | daniebker |
Tags | cpp, Game engine, libtcod, Roguelike, roguelikedev |
Leave a comment
Log in with itch.io to leave a comment.