Tuesday




  • Fix the build so I can actually debug the code.
  • Fix the path finding. Totally obvious that I wasn't passing the right parameters to the movement. Path finding now works, but the enemies are too dumb to attack the player when the player is behind them.
  • Fix it so that enemies attack player if the player is adjacent by 1 cell. Game just got harder.
  • Added a level exit and enemies picking up gold. When an enemy picks up the gold they flee to the end of the level. Game Over is reached when the entity with the gold reaches the exit. All other entities try to kill the entity fleeing with gold, which is kinda funny watching them kill each other but makes the game way too easy.

Get Save the Gold - 2024 7DRL Version

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